Your ship fires on its own. You control movement and abilities.
Keyboard & mouse
| Action | Key |
|---|---|
| Move | WASD or arrow keys — or the mouse: the ship follows the pointer |
| Focus | Hold Shift · a short tap or F locks it · right mouse button |
| Jump | C |
| Nova | Space or X · middle mouse button |
| Reprise | V |
| Polarity (Track) | Q |
| Skill tree | Tab |
| Pause | Esc |
| Sound on/off | M |
Controller
| Action | Button |
|---|---|
| Move | Left stick or D-pad |
| Focus | LT or LB |
| Jump | X |
| Nova | B or RB |
| Reprise | A |
| Polarity (Track) | Y |
| Skill tree | Start |
| Pause | Select / View |
In every menu, the D-pad or stick selects, A confirms and B goes back. When a controller connects, a short “Controller verbunden” (controller connected) message appears at the bottom — if it doesn’t, click into the window once and press a button on the controller.
Touch
On phones and tablets, the ship follows your finger; a bar at the edge offers jump, nova, reprise and the skill tree.
Basics
- The hitbox is small. Only the bright core in the middle of the ship counts. Projectiles passing beside it don’t hit.
- Focus makes you slow and precise — for dense patterns.
- Grazes: brushing past projectiles charges combo and flow, which multiply your score.
- Jump makes you invulnerable for a moment. Which jump you use is chosen before take-off.
- Nova erases the projectiles on screen — for emergencies.
- Ion chamber & reprise: the chamber stores projectiles; the reprise fires them back as a volley.
- Shield absorbs hits and recharges after a pause. Only then does damage reach the hull.